Gamestorming Workshop, January 16th

Gamestorming Workshop, January 16th

Last Thursday, the SIMPS, Megan Miller, and Benjamin Olmsted lead a workshop linking Improvisation and Design Thinking.

The SIMPS lead the first half of the workshop, leading us through a bunch of games to help open up our minds to novelty. The games were geared towards fostering “Yes,” or the practice of building on one another’s ideas without judgement. Not only does this force us to expand on every idea, exploring its potential, but also fosters an environment where people are comfortable thinking freely and voicing their ideas as they come up.

Gamestorming Workshop, January 16th

The second half of the workshop was a fast-paced brainstorm, for which we were well-primed. Participants context-mapped Stanford students, used that map to illuminate a need, brainstormed around that need, and turned that brainstorm into a product idea, (which we then designed the packaging around.)

Gamestorming Workshop, January 16th

The four groups came up with:

  • Major Building (“like Legos for school!”)
  • The Jet Back Pack (to make going abroad easier)
  • Daily Friend (making meeting someone new a mobile game)
  • The Time Tracker (data visualization for your personal time management)

Design Initiative Workshops are Thursdays at 8 PM, Bldg 550